下面是关于shader forge 安装下载的介绍,请认真阅读。
Shader Forge  is a node-based Shader Editor, Aiming to PUSH the quality of Visual Unity to new Heights, giving you the freedom of Shader Artistic creation in a Visual and Intuitive Way -  ! no code Required
What am I buying?
? Commercial license of Shader Forge + upcoming updates
? A pack of Example shaders to study and use Freely
Workflow:
? Create shaders Visually, without any Coding needed
. ? No Extra Files to Sync Version control over your system; Shader Forge uses a Single File for shaders - the Shader File itself
? SF writes CG shaders that can be used in any project, without installing Shader Forge
? Works in both Unity and Unity Pro Free
?  Documentation and  Support center , feedback and bug reports for the contributing
Some of the Features:
? Built-in Physically Based Lighting Energy conserving mode and shading
? Visual and Intuitive interface - Get a Clear Overview of what each node does
IBL ? Custom Lighting nodes and Support, Integration with seamless skyshop coming Soon!
? DX11 Tessellation & Displacement
? Transparency; both partial and alpha clipping
? Refraction & Render Textures
? Optionally use lightmapping and light Probes / Spherical Harmonics
? Plus all the essentials Such as cubemaps, Custom blending modes, Depth sorting, fog control, and much much More!
Alpha / Beta tests so far:
Shader alpha-Forge has been tested by a Wide Range of Developers at Several companies ranging from large studios Such as Blizzard, DICE, Ubisoft, Bungie, EA, Avalanche Studios, Rovio, to Indie studios Such as Killbrite, inXile, The Chinese Room, and even Developers like Marmoset, Samsung and Unity Themselves.
A ton of Provided feedback during the testing phase was, and this phase is now Nearing its End, where you can Jump into Early-Access for 20% off the full price ~~~
Possibly coming after 1.0: (If Shader Forge does well, here are some Features I'd love to Implement!)
? Add Built-in light Spherical Area Support
? Add an advanced mode, splitting Vertex and fragment programs, and splitting into Multiple passes, Allowing you to Create and speedy very optimized shaders
? Add a node nesting Modular system, to bundle a set of nodes into a Single node, and Share your nodes combined with others
I'm Super excited about this, as it's my first Asset Release; which I hope is the start of a longer commitment to Keep this up- to-Date and as good as Possible ~~~
下载地址:http://bbs.taikr.com/thread-1960-1-1.html