using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Scrollbar : MonoBehaviour
{
public string[] display = new string[] { };
public Rect scrollView;
public Vector2 vector2ScrollPosition;
public Rect scrollContent;
private void OnGUI()
{
scrollContent.height = display.Length * 15;
vector2ScrollPosition = GUI.BeginScrollView(scrollView , vector2ScrollPosition , scrollContent);
for (int i = 0; i < display.Length; i++)
{
GUI.Label(new Rect(0, i * 15, 100, 30), display[i]);
}
GUI.EndScrollView();
}
}