cocos2d-x xcode6新建工程编译不过
最近遇到一个问题,在使用 cocos2d-x 结合 Xcode 6 新建工程时,编译无法通过。这里记录一下我朋友找到的解决办法。
报错信息
针对 i386 架构的报错
Undefined symbols for architecture i386:
"_fwrite$UNIX2003", referenced from:
_unixErrorHandler in libcocos2dx iOS.a(tif_unix.o)
_unixWarningHandler in libcocos2dx iOS.a(tif_unix.o)
_empty_output_buffer in libcocos2dx iOS.a(jdatadst.o)
_term_destination in libcocos2dx iOS.a(jdatadst.o)
_Fax3PrintDir in libcocos2dx iOS.a(tif_fax3.o)
_PredictorPrintDir in libcocos2dx iOS.a(tif_predict.o)
"_strerror$UNIX2003", referenced from:
_TIFFOpen in libcocos2dx iOS.a(tif_unix.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
针对 x86_64 架构的报错
Undefined symbols for architecture x86_64:
"_opendir$INODE64", referenced from:
_OPENSSL_DIR_read in libcocos2dx iOS.a(o_dir.o)
"_readdir$INODE64", referenced from:
_OPENSSL_DIR_read in libcocos2dx iOS.a(o_dir.o)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
这些报错信息表明,在链接过程中,编译器找不到特定架构(i386 和 x86_64)所需的符号,从而导致链接命令失败。
解决方案
为了解决上述编译问题,可以在代码中添加以下兼容代码。这段代码的主要目的是为那些在链接时找不到的符号提供兼容实现。
extern "C"
{
// 新增代码
#if defined (__unix) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#ifndef __ENABLE_COMPATIBILITY_WITH_UNIX_2003__
#define __ENABLE_COMPATIBILITY_WITH_UNIX_2003__
#include <stdio.h>
#include <dirent.h>
FILE *fopen$UNIX2003( const char *filename, const char *mode )
{
return fopen(filename, mode);
}
size_t fwrite$UNIX2003( const void *a, size_t b, size_t c, FILE *d )
{
return fwrite(a, b, c, d);
}
char *strerror$UNIX2003( int errnum )
{
return strerror(errnum);
}
DIR *opendir$INODE64(const char * a)
{
return opendir(a);
}
struct dirent *readdir$INODE64(DIR *dir)
{
return readdir(dir);
}
#endif
#endif
// 结束
#include "png.h"
#include "tiffio.h"
#include "base/etc1.h"
#include "jpeglib.h"
}
上述代码通过条件编译,在 Unix 系统或 iOS 平台下,为 fopen$UNIX2003、fwrite$UNIX2003、strerror$UNIX2003、opendir$INODE64 和 readdir$INODE64 这些符号提供了兼容实现,使得链接过程能够找到所需的符号,从而解决编译不过的问题。