unity3d简单的震屏效果
复制代码
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using UnityEngine;
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using System.Collections;
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public class SC_shakeCamera : MonoBehaviour {
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private float shakeTime = 0.0f;
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private float fps= 20.0f;
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private float frameTime =0.0f;
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private float shakeDelta =0.005f;
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public Camera cam ;
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public static bool isshakeCamera =false;
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// Use this for initialization
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void Start ()
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{
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shakeTime = 1.0f;
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fps= 20.0f;
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frameTime =0.03f;
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shakeDelta =0.005f;
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}
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// Update is called once per frame
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void Update ()
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{
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if (isshakeCamera)
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{
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if(shakeTime > 0)
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{
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shakeTime -= Time.deltaTime;
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if(shakeTime <= 0)
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{
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cam.rect = new Rect(0.0f,0.0f,1.0f,1.0f);
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isshakeCamera =false;
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shakeTime = 1.0f;
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fps= 20.0f;
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frameTime =0.03f;
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shakeDelta =0.005f;
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}
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else
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{
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frameTime += Time.deltaTime;
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if(frameTime > 1.0 / fps)
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{
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frameTime = 0;
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cam.rect = new Rect(shakeDelta * ( -1.0f + 2.0f * Random.value),shakeDelta * ( -1.0f + 2.0f * Random.value), 1.0f, 1.0f);
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}
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}
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}
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}
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}
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public static void shakeCamera()
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{
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isshakeCamera =true;
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}
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