public class Player : MonoBehaviour, IComparable<Player>
{
string playerName;
int playerAge;
int playerAtk;
int playerDef;
int playerScole;
float compeleteTime;
List<Player> players;
List<Equipment> equip;
List<Player> rankingList;
public int CompareTo(Player other)
{
if (this.playerScole >= other.playerScole) return 1;
else return -1;
}
void SavePlayers()
{
PlayerPrefs.SetInt("Player's Count", players.Count);
for (int i = 0; i < players.Count; i++)
{
PlayerPrefs.SetString(i + "Player's Name", playerName);
PlayerPrefs.SetInt(i + "Player's Age", playerAge);
PlayerPrefs.SetInt(i + "Player's Atk", playerAtk);
PlayerPrefs.SetInt(i + "Player's Def", playerDef);
PlayerPrefs.SetInt("Equipment's Count", equip.Count);//存物品数量
for (int j = 0; j < equip.Count; j++)
{
PlayerPrefs.SetInt(i + j + "Equipment's id", equip[j].id);
PlayerPrefs.SetInt(i + j + "Equipment's Atk", equip[j].atk);
PlayerPrefs.SetInt(i + j + "Equipment's Def", equip[j].def);
PlayerPrefs.SetInt(i + j + "Equipment's Weight", equip[j].weight);//分 数字 存
}
}
PlayerPrefs.Save();
}
private void LoadPlayers()
{
players = new List<Player>();
int playersNum = PlayerPrefs.GetInt("Player's Count");
Player player = new Player();
for (int i = 0; i < playersNum; i++)
{
player.playerName = PlayerPrefs.GetString(i + "Player's Name");
player.playerAge = PlayerPrefs.GetInt(i + "Player's Age");
player.playerAtk = PlayerPrefs.GetInt(i + "Player's Atk");
player.playerDef = PlayerPrefs.GetInt(i + "Player's Def");
equip = new List<Equipment>();
Equipment equipment = new Equipment();
int equipmentNum = PlayerPrefs.GetInt("Equipment's Count");
for (int j = 0; j < equipmentNum; j++)
{
equipment = new Equipment();
equipment.id = PlayerPrefs.GetInt(i + j + "Equipment's id");
equipment.atk = PlayerPrefs.GetInt(i + j + "Equipment's Atk");
equipment.def = PlayerPrefs.GetInt(i + j + "Equipment's Def");
equipment.weight = PlayerPrefs.GetInt(i + j + "Equipment's Weight");//将 数字 解包
equip.Add(equipment);
}
players.Add(player);
}
}
void SaveRankingList()
{
PlayerPrefs.SetInt("rankingListNum", rankingList.Count);
for (int i = 0; i < rankingList.Count; i++)
{
PlayerPrefs.SetString(i + "RankingList Name",playerName);
PlayerPrefs.SetFloat(i + "RankingList Time", compeleteTime);
PlayerPrefs.SetInt(i + "RankingList Scole", playerScole);
}
PlayerPrefs.Save();
}
void LoadRankingList()
{
rankingList = new List<Player>();
int rankingListNum = PlayerPrefs.GetInt("rankingListNum");
Player player= new Player();
for (int i = 0; i < rankingListNum; i++)
{
player.playerName = PlayerPrefs.GetString(i + "RankingList Name");
player.compeleteTime = PlayerPrefs.GetFloat(i + "RankingList Time");
player.playerScole = PlayerPrefs.GetInt(i + "RankingList Scole");
rankingList.Add(player);
}
rankingList.Sort();
}
void SaveMessage()
{
PlayerPrefs.SetString("Player's Name", playerName);
PlayerPrefs.SetInt("Player's Age", playerAge);
PlayerPrefs.SetInt("Player's Atk", playerAtk);
PlayerPrefs.SetInt("Player's Def", playerDef);
PlayerPrefs.SetInt("Equipment's Count", equip.Count);//存物品数量
for (int i = 0; i < equip.Count; i++)
{
PlayerPrefs.SetInt(i + "Equipment's id", equip[i].id);
PlayerPrefs.SetInt(i + "Equipment's Atk", equip[i].atk);
PlayerPrefs.SetInt(i + "Equipment's Def", equip[i].def);
PlayerPrefs.SetInt(i + "Equipment's Weight", equip[i].weight);//分 数字 存
}
PlayerPrefs.Save();
}
void LoadMessage()
{
playerName = PlayerPrefs.GetString("Player's Name");
playerAge = PlayerPrefs.GetInt("Player's Age");
playerAtk = PlayerPrefs.GetInt("Player's Atk");
playerDef = PlayerPrefs.GetInt("Player's Def");
int num = PlayerPrefs.GetInt("Equipment's Count");//得到有多少个数据
equip = new List<Equipment>();//初始化容器
Equipment equipment;
for (int i = 0; i < num; i++)
{
equipment = new Equipment();
equipment.id = PlayerPrefs.GetInt(i + "Equipment's id");
equipment.atk = PlayerPrefs.GetInt(i + "Equipment's Atk");
equipment.def = PlayerPrefs.GetInt(i + "Equipment's Def");
equipment.weight = PlayerPrefs.GetInt(i + "Equipment's Weight");//将 数字 解包
equip.Add(equipment);
}
}
}